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High Ground - A beach up to a large gate protecting a base. With multiple paths and options to get past the wall. A classic map for one way objective games.

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Valhalla - While sure to evoke fond memories of Blood Gulch and Coagulation from Halo 1 and 2 respectively, this take on the classic "base at either end" map has some striking differences. Multiple modes of transport and a veritable bonanza of weapons and equipment can be found at each base, while the middle of the map provides a lot more cover and options than a superficial glance might suggest.

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Snowbound - A snow level with large Covenant bases, connected by underground tunnels. The perimeter is guarded by auto-turrets to keep people in.

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Last Resort - Zanzibar of Halo 2, remade and tweaked for Halo 3. The map has been increased in size to almost twice the size. New walkways and tunnels into the base add a host of new ways to attack the base.

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Epitaph - A large cathedral-like Forerunner structure towering high in a wasteland. The grey walls are decorated with bright tall blue glass panes. Littered with platforms, walkways and lifts. Giving multi levelled combat both inside and outside the structure.

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Sandtrap - By far the largest map in Halo 3 (to date). A large open sand dune map. Having increased Vehicle numbers and spawn time this map focuses on Vehicle based combat.

Maps

 

Halo 3 will have a large selection of maps. Including all new maps, "spiritual successors" of previous ones and a few remakes of old classics.

 

Maps have a large influence on how the game is played as the weapon placements and general geography of a map will influence the best tactics and strategy to use.

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Guardian - The spiritual successor to Lockout, the Halo 2 map. Consisting of visible design elements of both Lockout and Ascension in a Jungle setting.

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Narrows - Two bases built into the walls of a snowy chasm, connected by a multi-layered bridge. Sure to bring memories of Gephyrophobia from Halo CE PC. Multiple levels and walkways ensure fun encounters and battles while still ensuring breaks from the action.

Isolation - A small symmetrical map, themed on a flood containment area. Above is a nice grassy area with trees, while below the tunnels are filled with flood spores. A good map for team objective games.

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Construct - A Medium sized, multi-floored forerunner structure. Ramps, Grav Lifts allow quick movement from the lower levels to the upper ones. There are even Sentinels flying around out of the map, you can shoot these down with a long range weapon.

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The Pit - A large hangar has been converted into a battle training arena. With multiple levels and routes this map makes a good choice for a Capture The Flag game.

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