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3
Weapons
An awesome array of weapons to choose from gives us even more choice than we previously
had in Halo 2. With this much improved arsenal there is no limit as to how you take
out the enemy. From the Plasma Grenade to the Spartan Laser there’s simply so much
fun to be had!
Assault Rifle - The Assault Rifle brought back from Halo:CE with a few modifications.
Aim isn't as good as a Battle Rifle nor is it as powerful but if you use it with
a well placed Frag Grenade or a nice Melee hit the Assault Rifle is a weapon to be
feared!
Battle Rifle - The Battle Rifle was one of the most popular weapons in Halo 2 for
players with good aiming. In Halo 3, Bungie has balanced the weapons in a way that
doesn't overshadow other weapons, yet it's still powerful. With reduced aim assist,
this weapon takes even more effort to be used effectively. And the new, heavier,
sound is so rewarding. You're in a battle. Bring your Battle Rifle.
Beam Rifle - The Covenant beam rifle appears to be the Covenant forces' answer to
the Sniper Rifle. Very little information has been confirmed about this weapon or
its potential capabilities. This weapon does not use ammunition and will overheat
when fired too quickly for too long, keeping the Beam Rifle on par with the human
Sniper Rifle.
Brute Shot - The new brute shot may be better or worse to you. It has a larger clip(5).
Takes about 5 direct hit to kill. It’s weaker, less spash damage and bounce but 1
to 2 shots and a melee will take a person down.
Covenant Carbine - With its high accuracy and power the Carbine is fast becoming
the Halo 3 weapon of choice among many! You'll need fast trigger fingers to get the
best out of the Carbine. Then you can keep a Sniper un-scoped. And you'll kill a
fully shielded opponent really fast. Grab yourself a Carbine and take your foes out!
Energy Sword - The Energy Sword (also known as the Plasma Sword) returns, with a
battery and a reduced lunge to bring it into the overall balance. It also has specific
medals attributed to it.
Frag Grenade - Frag grenades have seen a drastic power nerf to make it fit more into
the balance of the game. It can be devastating to infantry if used correctly. A well
timed frag can also tip a Warthog.
Magnum - The M6G Magnum does High damage to shielded enemies, and Very high flesh
damage, it is a good weapon on its own, however Dual M6Gs are very overpowering,
and effective. Good at Close, Medium, and Semi-long ranges.
Missile Pod - A new ‘support weapon' of Halo 3. Arming yourself with this takes you
into third person. It takes the vehicle homing attribute the rocket launcher lost
from Halo 2 to Halo 3.
Needler - The Needler is back and more powerful than ever! However, it is now only
single wieldable. But can seriously pack a punch at mid-close range.
Plasma Grenade - A Grenade of Covenant origin. That sticks to enemies and vehicles.
It has seen a slight nerf in general, like the Frag Grenade. But still can be devastating
if used correctly.
Plasma Pistol - The Plasma Pistol is the most basic of the Covenant weapons. The
non-charged shot has little use. However, the overcharge can completely deplete enemy
shields allowing an easier kill with other weapons or it can overheat a vehicles
engine, not allowing it to move for a few seconds. Pistol Whips! However it still
allows the turret on the Warthog to fire.
Plasma Rifle - A rifle of Covenant origins that fires plasma bolts at the enemy.
Like most Covenant weapons that fire plasma it helps to deplete shields faster than
Human weaponry.
Rocket Launcher - The rocket launcher once more has no vehicle lock-on. That attribute
was lost to the Missile Pod. In the Beta, the rocket had slight auto aim, it would
bend course very slightly towards a player.
Shotgun - The shotgun now sees a slight reduced clip. But is still devastating at
close range.
SMG - No longer the default starting weapon as it was in Halo 2. It was succeeded
by the new Assault Rifle. Still dual wieldable it works well at close range and is
considered to be similar to the Spiker.
Sniper Rifle - Long Range Sniper rifle with 5-10x scope. It is the most inferentially
accurate weapon in the Halo series. It's Covenant counterpart is the Beam Rifle.
It is rare to find multiple Sniper Rifles on maps. It is favourite to most long-range
shooters. It is a very powerful weapon. Boasting single head-shot kills and two shot
kills on the rest of the body. It now has a Night-vision scope.
Spartan Laser - Portable Power! The Halo 3 Spartan Laser is one of the new members
of the Halo armoury. It is designed for anti-vehicle use, but is also very effective
as an anti-personnel weapon. The directed energy mechanism fires a highly charged
laser beam that, if it hits, totally destroys the target. A brief charge time before
firing and a small laser "pointer" coupled with humming noise makes surprise attack
with this weapon somewhat tricky, but players caught out in the open against the
Spartan Laser are usually left counting down to their re-spawn.
Spike Grenade - How fun was it to sticky someone in Halo 2? Excellent right? Well
now Bungie have given us a new way and in some peoples minds a ‘better' way to stick
the enemy. The Spike Grenade will stick to almost anything, walls, doors, vehicles
even your enemies face! A great rival for the Plasma Grenade!
Spiker - What some people call it the brutes SMG. It shoots out the spikes like the
Spike Grenade.
Machine Gun Turret - Remember being sniped in Halo 2 when you was using the turret?
This time round you can pick up the turret and move position! So no more easy target
for snipers. Not only can you walk with this thing but its more powerful and the
aim too has improved. Go take out their whole team or that one annoying Mongoose!
Unfortunately for you though, you move much slower when carrying the Turret
Firebomb - The Firebomb creates a zone of fire, that is perfect for blocking doors
and exits. The burning lasts about 3 seconds and is very damaging. If thrown right
the firebomb has a chance to temporarily blind nearby targets that are looking directly
at it. This device is actually Brute made, and to many’s surprise it looks almost
human.
Flamethrower - The flamethrower is strong against both vechiles and ground units.
Fuel Rod Gun - A heavy Covenant weapon that is a counter to the Rocket Launcher.
Before Halo 3 it was only available for multiplayer use in Halo PC.
Gravity Hammer - A weapon similar to that of Tartarus' in Halo 2. A melee weapon
that has a lunge shorter than the energy sword but has the power to knock back projectiles
or vehicles out of the way.
Mauler - A dual wieldable Brute shotgun that has less power than the human varient
when single wielded, but can be more powerful when two are wielded.
Plasma Turret - The Plasma Turret, like it's Human counterpart, the Machine Gun Turret,
is a 3rd person Support Weapon that can be pulled off from the covenant turrets on
a level.
Sentinal Beam - A laser or Forerunner origin. The weapons of the sentinels. The Sentinel
Beam is a battery powered laser.
Ball - The Ball is the objective item of the game type Oddball. It is a skull that
is carried to earn points. The ball is also technically a weapon as it can be used
in a melee attack to hurt a player.
Bomb - The Bomb is the key item in the Assault game type. The bomb is carried by
a player, however the player can attack with the Bomb as a melee weapon, so it can
be categorised as a weapon too.
Flag - The objective item of the Capture The Flag game type. A player carrying the
flag can use it as a melee weapon.
Guadians - The Guardians are the mysterious entities that Bungie blames for all deaths
that aren't caused by players. Deaths from falling, map features like Snowbound's
turrets, or anything else the engine can't explain are credited to the Guardians.
Weapons can be used for more than shooting. Bludgeoning is an excellent way to finish
off a weakened opponent or sneakily dispose of an unaware enemy. Weapons vary in
the speed of their melee attack, and support weapons cannot be used to melee. Like
many aspects of the multiplayer game, melee attacks have seen changes since Halo
2.